The game was originally set in Los Angeles when it was shown off nearly 10 years ago, and aside from that, that hasn’t changed, but we were led to believe that almost anything and everything from the game has changed (outside of existing gameplay mechanics such as being an action RPG, having damage numbers as such). Prior to the game getting re-revealed at Gamescom, we got to go hands-on with the game and chat to Creative Director, James Worrall and Game Director, David Stenton. Development was moved onto Sumo Digital (Crackdown 3/Little Big Planet 3) before Deep Silver’s internal studio Dambuster Studio (Homefront: The Revolution) took it on. After the first game was a massive hit by Dying Light’s Techland, Yager (Spec Ops) were tasked with developing the sequel with it getting as far as having a Gamescom demo years and years ago. ![]() It’s all been on the table since the very popular trailer announcing the game was shown at PlayStation’s E3 press conference 2014. I’m sure there’s a lot of stories we don’t hear about in terms of games getting cancelled before ever seeing the light of day, or changing studios/studios helping out without much fanfare, but that’s not the case for Dead Island 2, which has had an extremely public development period that spans 10 years.
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